javascript - Three.js gui disappearing in background behind reloaded textures -
so i'm guessing normal behavior, wanted ask make sure, , figure out how fix problem.
in mapping app, have plane gets pre-loaded textures, , creates gui, 1 here:
however in reality, program creates bunch of "layers" each own textures , places them in same spot. 1 layer corresponds 1 zoom level. when user zooms in amount, loops through current visible layer , makes meshes invisible, while making new ones next zoom level visible.
the problem i'm having gui gets pushed background, behind textures. how keep gui in front?
i cannot click on on gui. i've inspected html, , there's nothing indicative of causing this. changed z-index sure , had no effect.
i've turned off textures, still having problem. strange part is, working gui example linked above has html looks mine. no clue be
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