java - Is height along the x-axis and width along the y-axis in libgdx? -
shouldn't convention in reverse?
desktop app config
cfg.width = 454; cfg.height = 756;
//logcat shows what's expected
gdx.app.log("height",integer.tostring(gdx.graphics.getheight()));.//756 gdx.app.log("width",integer.tostring(gdx.graphics.getwidth()));//454
but this:
shaperenderer.line(40, 400, 700, 400);
produces line:
by default no. libgdx uses opengl's default origin in bottom left corner, y going , x going right.
your camera messed up.
looks you're running on mac. using robovm or mono? robovm support new. possible there's bug.
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